[논문리뷰] LagerNVS: Latent Geometry for Fully Neural Real-time Novel View SynthesisarXiv에 게시된 'LagerNVS: Latent Geometry for Fully Neural Real-time Novel View Synthesis' 논문에 대한 자세한 리뷰입니다.#Review#Novel View Synthesis (NVS)#Latent Geometry#Real-time Rendering#3D Inductive Biases#Encoder-Decoder#VGGT#Generalization#Diffusion Models2026년 3월 25일댓글 수 로딩 중
[논문리뷰] Mobile-GS: Real-time Gaussian Splatting for Mobile DevicesXin Yu이 arXiv에 게시한 'Mobile-GS: Real-time Gaussian Splatting for Mobile Devices' 논문에 대한 자세한 리뷰입니다.#Review#Gaussian Splatting#Mobile Rendering#Order-Independent Transparency#Neural Quantization#Real-time Rendering#View-dependent Enhancement#Spherical Harmonics Distillation#Resource-constrained Devices2026년 3월 12일댓글 수 로딩 중
[논문리뷰] Quantile Rendering: Efficiently Embedding High-dimensional Feature on 3D Gaussian SplattingarXiv에 게시된 'Quantile Rendering: Efficiently Embedding High-dimensional Feature on 3D Gaussian Splatting' 논문에 대한 자세한 리뷰입니다.#Review#3D Gaussian Splatting#Open-vocabulary Segmentation#Neural Rendering#High-dimensional Features#Quantile Sampling#Real-time Rendering#Feature Distillation2025년 12월 29일댓글 수 로딩 중
[논문리뷰] MeshSplatting: Differentiable Rendering with Opaque MeshesMatheus Gadelha이 arXiv에 게시한 'MeshSplatting: Differentiable Rendering with Opaque Meshes' 논문에 대한 자세한 리뷰입니다.#Review#Differentiable Rendering#Novel View Synthesis#Mesh Reconstruction#3D Gaussian Splatting#Opaque Meshes#Real-time Rendering#Game Engines2025년 12월 14일댓글 수 로딩 중
[논문리뷰] Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting PlatformMuyao Niu이 arXiv에 게시한 'Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform' 논문에 대한 자세한 리뷰입니다.#Review#Neural Rendering#3D Gaussian Splatting#WebGPU#ONNX Inference#World Models#Real-time Rendering#Browser-based#Dynamic Scenes2025년 12월 9일댓글 수 로딩 중
[논문리뷰] SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian SplattingSung-Ho Bae이 arXiv에 게시한 'SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting' 논문에 대한 자세한 리뷰입니다.#Review#3D Gaussian Splatting (3DGS)#Gaussian Compression#Model Efficiency#Novel View Synthesis#Dynamic Scenes#Parameter Compression#Restructuring Compression#Real-time Rendering2025년 12월 9일댓글 수 로딩 중
[논문리뷰] Skyfall-GS: Synthesizing Immersive 3D Urban Scenes from Satellite ImageryChung-Ho Wu이 arXiv에 게시한 'Skyfall-GS: Synthesizing Immersive 3D Urban Scenes from Satellite Imagery' 논문에 대한 자세한 리뷰입니다.#Review#3D Scene Synthesis#Gaussian Splatting#Satellite Imagery#Diffusion Models#Urban Modeling#Novel View Synthesis#Curriculum Learning#Real-time Rendering2025년 10월 20일댓글 수 로딩 중
[논문리뷰] Instant4D: 4D Gaussian Splatting in MinutesLi Lu이 arXiv에 게시한 'Instant4D: 4D Gaussian Splatting in Minutes' 논문에 대한 자세한 리뷰입니다.#Review#4D Gaussian Splatting#Dynamic View Synthesis#Monocular Reconstruction#Visual SLAM#Grid Pruning#Real-time Rendering#GPU Memory Optimization2025년 10월 13일댓글 수 로딩 중
[논문리뷰] HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View SynthesisDan Xu이 arXiv에 게시한 'HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesis' 논문에 대한 자세한 리뷰입니다.#Review#Novel View Synthesis#3D Gaussian Splatting (3DGS)#Neural Radiance Fields (NeRF)#Memory Efficiency#High-Quality Rendering#Hybrid Representation#Real-time Rendering2025년 9월 24일댓글 수 로딩 중
[논문리뷰] GENIE: Gaussian Encoding for Neural Radiance Fields Interactive EditingPrzemysław Spurek이 arXiv에 게시한 'GENIE: Gaussian Encoding for Neural Radiance Fields Interactive Editing' 논문에 대한 자세한 리뷰입니다.#Review#Neural Radiance Fields (NeRF)#Gaussian Splatting (GS)#Interactive Editing#3D Scene Representation#Physics Simulation#Hybrid Model#Real-time Rendering#Ray Tracing2025년 8월 11일댓글 수 로딩 중